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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - when monopolies were the future [simple warp + non-reactive moebius].milk | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - when monopolies were the future [simple warp + non-reactive moebius].milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - when monopolies were the future [simple warp + non-reactive moebius].milk | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - when monopolies were the future [simple warp + non-reactive moebius].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - when monopolies were the future [simple warp + non-reactive moebius].milk new file mode 100644 index 0000000..dda7525 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - when monopolies were the future [simple warp + non-reactive moebius].milk @@ -0,0 +1,298 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=1.000 +fDecay=1.000 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=0 +nWaveMode=7 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=0.010 +fWaveSmoothing=0.900 +fWaveParam=1.000 +fModWaveAlphaStart=0.500 +fModWaveAlphaEnd=1.000 +fWarpAnimSpeed=2.155 +fWarpScale=0.591 +fZoomExponent=1.00016 +fShader=0.000 +zoom=1.00000 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00001 +dy=0.00001 +warp=8.31106 +sx=1.00000 +sy=1.00000 +wave_r=0.500 +wave_g=0.500 +wave_b=0.500 +wave_x=0.500 +wave_y=0.600 +ob_size=0.005 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=1.000 +ib_size=0.005 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=0.100 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=1.500 +mv_r=0.000 +mv_g=0.000 +mv_b=0.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=1.000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=1 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=1.800 +shapecode_0_rad=0.10000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shapecode_1_enabled=1 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=1.800 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=1 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=1.800 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1= +per_frame_2=// the möbius transformation +per_frame_3=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector +per_frame_4=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c +per_frame_5=// so a/c and mu can be calculated outside of the shader +per_frame_6= +per_frame_7=//before inversion +per_frame_8= +per_frame_9=scale = 1; +per_frame_10=angle = time*.2; +per_frame_11=translation_x = 0; +per_frame_12=translation_y = 0.12; +per_frame_13= +per_frame_14=a_r = cos(angle)*scale; +per_frame_15=a_i = sin(angle)*scale; +per_frame_16=b_r = translation_x; +per_frame_17=b_i = translation_y; +per_frame_18= +per_frame_19=//complex inverted +per_frame_20=scale = 1; +per_frame_21=angle = sin(time*0.1337)*0.3; +per_frame_22=translation_u = 0; +per_frame_23=translation_v = -0.2; +per_frame_24= +per_frame_25=// c +per_frame_26=q15 = cos(angle)*scale; +per_frame_27=q16 = sin(angle)*scale; +per_frame_28= +per_frame_29=// d +per_frame_30=q17 = translation_u; +per_frame_31=q18 = translation_v; +per_frame_32= +per_frame_33=// c^(-1) +per_frame_34=c_inv_r = q15/(q15*q15+q16*q16); +per_frame_35=c_inv_i = q16/(q15*q15+q16*q16); +per_frame_36= +per_frame_37=// a*c^(-1) +per_frame_38=q11 = (a_r*c_inv_r - a_i*c_inv_i); +per_frame_39=q12 = (a_r*c_inv_i - a_i*c_inv_r); +per_frame_40= +per_frame_41=// (bc-ad) +per_frame_42=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18); +per_frame_43=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17); +per_frame_44= +per_frame_45=// mu*c^(-1) +per_frame_46=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i; +per_frame_47=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r; +warp_1=`sampler sampler_sunrise; +warp_2=`shader_body +warp_3=`{ +warp_4=`uv = 0.5 + (uv-0.5)*0.85; +warp_5=` ret = tex2D( sampler_sunrise, saturate(uv) ).xyz; +warp_6=`} +comp_1=`sampler sampler_sunrise; +comp_2=`shader_body +comp_3=`{ +comp_4=` +comp_5=`float2 ac = float2(q11,q12); +comp_6=`float2 mu = float2(q13,q14); +comp_7=`float2 c = float2(q15,q16); +comp_8=`float2 d = float2(q17,q18); +comp_9=` +comp_10=`float2 z = (uv-0.5); +comp_11=` +comp_12=`// (c*z + d) +comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d; +comp_14=`// mu/(cz+d) +comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac; +comp_16=` +comp_17=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99; +comp_18=` +comp_19=`uv = moebius; +comp_20=` +comp_21=`ret = GetBlur1(uv); +comp_22=`} +comp_23=` |